moar of a question....
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moar of a question....
if one of us can find you a script for armor ignore and mutilate to work, would it lag the server to hell
or could you fit it in?
<3
ps i have to include the word nigga so here it is
or could you fit it in?
<3
ps i have to include the word nigga so here it is
Chapter- Halfway There
- Posts : 181
Join date : 2009-02-12
Location : Behind You
Re: moar of a question....
Ill take a look into it. Shouldn't lag the server but I'm not to sure in all honesty. Tet is running the whole server off his CPU so it may but he would be the best person to answer the question.Chapter wrote:if one of us can find you a script for armor ignore and mutilate to work, would it lag the server to hell
or could you fit it in?
<3
ps i have to include the word nigga so here it is
Re: moar of a question....
Blackblood wrote:LOLNIGGA
this.
Chapter- Halfway There
- Posts : 181
Join date : 2009-02-12
Location : Behind You
Re: moar of a question....
Chapter wrote:if one of us can find you a script for armor ignore and mutilate to work, would it lag the server to hell
or could you fit it in?
<3
ps i have to include the word nigga so here it is
No it wouldent. but theres a small problem.
its extramly hard to add more scripts atm, armemu (creaters of the core) have all updated to wotlk, and none of the sours files work corretly. in order to add more scripts i have to compile them into the core, and i cant do that without the source.
and also, if i WERE able to compile it makes a whole new core, that i then just copy past.
but the current scripts part of the core has all the bug and spell fixes in it, and i dont have the old files so i can recompile these with new scripts.
atm the only thing i can think of is if there anyway to fuse the scripts.dll'd together.
or if its possable to put the scripts.dll into source with the other source scripts and it re-recompiles them together.
Or if i can manage to somehow find all the scripts again, which would be difficult because i have no idea exactly whats scripts are already in the dll.
and ALL that is if im able to find the last 2.4.3 reversion released
Tetrion- Over Lord
- Posts : 51
Join date : 2009-02-11
Age : 34
Location : Chandler, AZ
Re: moar of a question....
Tetrion wrote:Chapter wrote:if one of us can find you a script for armor ignore and mutilate to work, would it lag the server to hell
or could you fit it in?
<3
ps i have to include the word nigga so here it is
No it wouldent. but theres a small problem.
its extramly hard to add more scripts atm, armemu (creaters of the core) have all updated to wotlk, and none of the sours files work corretly. in order to add more scripts i have to compile them into the core, and i cant do that without the source.
and also, if i WERE able to compile it makes a whole new core, that i then just copy past.
but the current scripts part of the core has all the bug and spell fixes in it, and i dont have the old files so i can recompile these with new scripts.
atm the only thing i can think of is if there anyway to fuse the scripts.dll'd together.
or if its possable to put the scripts.dll into source with the other source scripts and it re-recompiles them together.
Or if i can manage to somehow find all the scripts again, which would be difficult because i have no idea exactly whats scripts are already in the dll.
and ALL that is if im able to find the last 2.4.3 reversion released
more of a huge problem? lol
and that sounds like a lot of work, maybe something to think about in the future.
Chapter- Halfway There
- Posts : 181
Join date : 2009-02-12
Location : Behind You
Re: moar of a question....
well shit that's a lot, but like i'm not sure anyone would care for scripted instances to be honest. but it'd definately be something to work on in the future like chapter said.Chapter wrote:Tetrion wrote:Chapter wrote:if one of us can find you a script for armor ignore and mutilate to work, would it lag the server to hell
or could you fit it in?
<3
ps i have to include the word nigga so here it is
No it wouldent. but theres a small problem.
its extramly hard to add more scripts atm, armemu (creaters of the core) have all updated to wotlk, and none of the sours files work corretly. in order to add more scripts i have to compile them into the core, and i cant do that without the source.
and also, if i WERE able to compile it makes a whole new core, that i then just copy past.
but the current scripts part of the core has all the bug and spell fixes in it, and i dont have the old files so i can recompile these with new scripts.
atm the only thing i can think of is if there anyway to fuse the scripts.dll'd together.
or if its possable to put the scripts.dll into source with the other source scripts and it re-recompiles them together.
Or if i can manage to somehow find all the scripts again, which would be difficult because i have no idea exactly whats scripts are already in the dll.
and ALL that is if im able to find the last 2.4.3 reversion released
more of a huge problem? lol
and that sounds like a lot of work, maybe something to think about in the future.
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